My work

RunwayML

Staff → Principal Research Product Manager

I joined RunwayML as the second PM. Runway is an applied AI research company shaping the next era of art, entertainment and human creativity.

  • I built Runway's enterprise product into a business line. Packaging and pricing, including the Self-Service Enterprise plan. The platform layer that gets deals through security review: SSO, teamspaces, projects, asset management, and admin controls and analytics.
  • Research PM for Runway's model launches. I decide what ships and when, and set the quality bars, evals, pricing, and moderation for each release:
    • Runway Characters, the first real-time interactive video model to take an arbitrary reference image with no fine-tuning. It runs on GWM-1, an autoregressive world model that generates frame by frame instead of denoising a whole clip: 24 fps, about 37 ms of model time per frame. I led the project and presented it at VentureBeat Transform.
    • Act-One and Act-Two, the first widely available performance capture models. The only input is a single-camera video of an actor. No markers or rig. The model carries eye-lines, micro-expressions, and timing onto characters with different proportions, and Act-Two extended that from the face to the body and hands. There was no prior model to copy, so we set the release patterns from scratch. Both are now used in film and TV production.
    • Aleph, the first anything-to-anything video model. Every model before it learned one mapping: text to video, image to video. Aleph is an in-context model. It takes any mix of video, image, and text and generalizes to tasks it was never trained on, from new camera angles to object removal to relighting, all from one set of weights. It was the first evidence that video models can become as general as language models.
    • Several generations of base video models, including Gen-3 Alpha, the first trained on Runway's large-scale multimodal infrastructure with joint video and image training, and Gen-4.5, which launched at #1 on the Artificial Analysis text-to-video leaderboard ahead of Veo 3, Kling 2.5, and Sora 2 Pro.
  • I run third-party models at Runway: sourcing, negotiation, launch, and the partner relationships after. The catalog grew from two integrations to more than fifty across video, image, audio, and upscaling, with models from Google, OpenAI, ByteDance, Kling, Black Forest Labs, ElevenLabs, and Magnific.
  • I owned trust and safety before Runway had a trust and safety team. I set moderation policy for our major model launches, then helped found the dedicated team. Our VLM-powered moderation services process millions of video, image, audio, and text submissions every day.

Sourcegraph

Group Product Manager, Enterprise

I joined Sourcegraph as the third product manager to launch Sourcegraph Cloud, the first hosted version of Sourcegraph's Code Search product.

  • In 2021, I launched the beta version of Sourcegraph Cloud. Two years later, Cloud is serving more than 50% of Sourcegraph's customer base, including some of the largest organizations in the world.
  • In 2022, I took over leading product for all of Sourcegraph's enterprise experiences, including deployment, configuration, upgrades, and admin metrics. The world's largest companies now use Sourcegraph, including 4 of 5 FAANG companies, 4 of the top 5 US banks, and more than 2.5m developers worldwide.
  • In 2023, I launched Sourcegraph's second product, Cody, an AI-powered developer assistant. I continue to invest in interoperability, scalability, and other enterprise-focused functionality.

SAP.iO

General Manager & Entrepreneur-in-Residence

I joined SAP.iO as an EIR to identify and build the next billion dollar business for SAP, Europe's largest technology company.

  • In 2018, we evaluated over 100 business opportunities, prototyped over 20, and launched three new businesses under the SAP.iO umbrella. As an EIR, I led diligence and prototyping.
  • In 2019, I was asked by the board to take over as General Manager of Brilliant Hire by SAP.iO, a new business focused on promoting inclusive hiring practices. In the following 18 months, we signed our first seven enterprise customers and grew the team from 3 to 18.

Microsoft

Product Manager

I joined Microsoft as a Product Manager out of college. First, I led Microsoft Office's Source Control strategy. Then, I was promoted and joined the Inclusive Design team to lead a culture change to encourage teams to build for all types of humans.